The Beauty of Virtual Reality
Over 30 primary and secondary schools within East Renfrewshire Council now have access to 900 classVR devices.
According to a March 2018 report by BBC: “The council invested £250,000 for developing the use of VR providing Scottish students with an enhanced immersive learning experience.”
Currently, virtual reality is playing a key role in reshaping such industries as education, and tourism within Scotland. The new technology is allowing users to explore different realities and have an ultimate interactive virtual environment.
A survey by Scottish Development International shows that there are over 110 digital design companies in Scotland with over 1,000 employees generating revenues of more than £40 million from the use of virtual reality.
Historic Environment Scotland is providing a virtual travel experience to tourists allowing them to be immersed in Scotland’s remarkable attractions.
Amy Mack from Historic Environment Scotland said, “with VR, users are now able to walk through iconic attractions within Scotland. The new technology has enabled our clients to get immersed into Scotland’s beauty all at once within a very short period of time.”
VR is a natural extension of the 2D computer interfaced into 3D, giving users a chance to interact with the electronic information in the first person and at the same time facilitating interaction and immersion. The technology began with panoramic paintwork from the 19th century. The 360-degree painting was designed with the aim of creating a virtual vision on historical scenes.
Compared to regular video and content, VR video provides a new way to have the audience immersed and experience anything regardless of their circumstances.
Jagriti Shamar, a student at the University of Strathclyde, shares her first experience with 360-degree video: “My first experience with virtual reality was exciting. I purchased the Samsung VR gear which I used to explore different architectural designs which gave me a magical connection with the different designs within the interior of the house.”
According to PwC’s New Global Entertainment and Media Report, the UK’s virtual reality industry will grow at a faster rate between 2018-2021 with revenue growth of 76% resulting in a value of £801 million in 2021.
Leo Johnson, disruption lead partner at PwC said: “VR brings the future into present allowing users and businesses to experience a transformation. The technology with huge potential can now allow users to have the first-hand experience within an immersive environmental set up”.